package colorcrop import ( "image/color" "math" ) func rgbtoXYZ(r, g, b uint32) (x, y, z float64) { varR := float64(r) / 255 varG := float64(g) / 255 varB := float64(b) / 255 if varR > 0.04045 { varR = math.Pow((varR+0.055)/1.055, 2.4) } else { varR = varR / 12.92 } if varG > 0.04045 { varG = math.Pow((varG+0.055)/1.055, 2.4) } else { varG = varG / 12.92 } if varB > 0.04045 { varB = math.Pow((varB+0.055)/1.055, 2.4) } else { varB = varB / 12.92 } varR = varR * 100 varG = varG * 100 varB = varB * 100 x = varR*0.4124 + varG*0.3576 + varB*0.1805 y = varR*0.2126 + varG*0.7152 + varB*0.0722 z = varR*0.0193 + varG*0.1192 + varB*0.9505 return x, y, z } func xyztoLAB(x, y, z float64) (l, a, b float64) { refX, refY, refZ := 95.047, 100.000, 108.883 // Daylight, sRGB, Adobe-RGB, Observer D65, 2° varX := x / refX varY := y / refY varZ := z / refZ if varX > 0.008856 { varX = math.Pow(varX, (1.0 / 3.0)) } else { varX = (7.787 * varX) + (16.0 / 116.0) } if varY > 0.008856 { varY = math.Pow(varY, (1.0 / 3.0)) } else { varY = (7.787 * varY) + (16.0 / 116.0) } if varZ > 0.008856 { varZ = math.Pow(varZ, (1.0 / 3.0)) } else { varZ = (7.787 * varZ) + (16.0 / 116.0) } l = (116 * varY) - 16 a = 500 * (varX - varY) b = 200 * (varY - varZ) return l, a, b } func colorToLAB(color color.Color) (l, a, b float64) { cr, cg, cb, _ := color.RGBA() return xyztoLAB(rgbtoXYZ(cr, cg, cb)) }